‘These are not new and are not exclusive to soul -like games.’ -Silent Hill F Producer

‘These are not new and are not exclusive to soul -like games.’ -Silent Hill F Producer

Be Silent Hill F Soul -like? This is a question Silent Hill Fandom has been discussing for a while.. But in a recent interview with IGN, Konami insisted that it was not and expressed some frustration of ongoing discussions.

Silent Hill F takes us to Japan in the 1960s. Here we follow Hinako Shimis, who is struggling with the pressure of her friend, family and society. As IGN reported to us Silent Hill F Practice PreviewBattle has a similar feeling Silent Hill 2 RemakeNearby battle. Dualsense’s circle buttons can avoid enemy attacks and enable light and heavy attacks with R1 and R2, respectively. Limited reach and long attack movements give a realistic and heavy feeling. In particular, heavy attacks feel slow and must be well received. “Hinako contributes to the feeling that the power is limited.”

In addition, the battle of Silent Hill F has a time -set dodge, and the latter is especially important in the combat sequence. The enemies simply show when they can use the counterattack, but we say, “Unless you train the reflection technology through the same game, we Sekiro: The shadow dies twiceYou will have difficulty in reacting. “The focus mode is coming in, so you can keep the L2 and trigger it. It charges a power attack that keeps the counterattack longer and blames the enemy.

Konami’s suggestion that the story of Pares and Countertacks was amazing for some Silent Hill fans and that the battle sequence of Silent Hill F was razed. “Challenge action games are gaining popularity among young players these days.“I shared the fandom.

But in Gamescom 2025, in an interview with IGN, Silent Hill producer Motoi Okamoto set the record. He insisted that Silent Hill F was not the same as soul despite the epidemiology in battle, and it was “unpleasant to apply the label to the game.”

“This is one of what we see (the term soul). It was thrown quite a lot on the Internet.” “And I think that’s a little unclear label. Modern players have a health meter, avoiding, and ‘like, soul.’

“But very frankly, we’ve actually seen a lot of things we’ve got from the classic Silent Hill title. See Silent Hill 4. -I have a charging meter for an attack like our focus meter. There is even a stamina meter for Silent Hill 3.”

Okamoto says Silent Hill’s combat mechanics is not entirely excluded to the soul -like genre, expressing some frustration in the online conversation surrounding the game.

“These are not exclusive to new and soul -like games,” he said. “They have been part of the action horror game for a long time. If you have these things, you are marked as souls. And we are an action horror game, but we are not like souls.”

Silent Hill F comes out from PCs, PlayStation 5 and Xbox Series X and S on September 25.

Wesley is a news director of Ig. Find him from @wyp100 on Twitter. Wesley Wesley_yinpoule@ign.com You can contact wyp100@proton.me confidential.

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