Resident Requiem Practice Preview -IGN

Resident Requiem Practice Preview -IGN

After the 2017 Resident Evil 7, the regular necessities of the CAPCOM’s horror series were to include enemies that stalk you. Jack Baker broke through the walls, and the world fell in love with X, and Dimitrescu Lady coughed online worship. Resident Evil Requiem seems to be maintaining this tradition itself for Huling and constant trackers. And so far, in the 20 -minute sample of GameScom 2025, CAPCOM feels like a new and wood that can live up to the mantle of the resident Evil Stalker.

The short demo is held at the Rhodes Hill Chronic Care Center, and the latest hero, Grace Ashcroft, is a light and proper atmosphere armed with a light glass bottle. The battle is expected to be part of the entire game, but this demo is not seen by a gun, so there is an emphasis inherent in the caution while crawling around a small number of rooms in the clinic and a single long connection corridor. If you think it sounds like a very small place to explore, you will be right. Requiem samples did not have true exploration and were collected to collect item A to open item A, which can be obtained. Everything sounds simple enough. Well, in the classic survival horror fashion, your anxious confidence will not jump quickly as soon as you arrive.

After grace finds a lifelong zombie (or “infected” in her words), a loose claw pops out into the frame to handle the body. The camera shows that there are few ways to consider the symbolic feeds of the beasts and the symbolic feed of the beast as they run around the teeth of the zombie’s skull. This new stalker has a large Lady D key and has a frame of lis tribor of Resident Evil and a vice president of Wendigo. She has a windy eyes, a toenail for your hands, and a viewed posture. Once announced, the stalker, like the recent relatives, responds immediately to the smell of sound, sight and grace. And like the Xenomorph stalker cousin of the alien, separate: This monster can travel over you through the ceiling space, and it can fall as soon as possible. Basically, she is constantly and can surpass you easily.

Fortunately, Grace’s Arsenal has several tools to help survival, the first is the glass bottle mentioned earlier. As you expect, they are mainly used as a mountain tool, and at the other end of the corridor, buy the stalker’s attention. Theoretically, it can be used as a weapon, but I may recommend it, but like most stalking enemies, I can’t damage or kill Grace’s trackers.

As you want, but your tracker is always hot on the heel no matter how careful you step on.

Still, Grace’s most valuable weapons would have been gathered so far. While crouching, you can get the moment of mercy because you use a small pocket in the space you can find. This is especially useful in the station room of the nurse. The script sequence can attract the attention of the beast. But it will buy you a moment of slipping, and even if you reach a safer point, you will bounce your lighter and reveal the darkness of the stalker. As you want, but your tracker is always hot on the heel no matter how careful you step on.

Interestingly, this new enemy is Achilles Heel: Light. Or more specifically, the bright white light of the ceiling lamp in the room (the small flames of the lighter did not seem to have no difference). If you chase the Grace well, the skin of the monster will be noticeably burned, screaming and retreating. This is not only in your hands, but also a great interpretation of the resident Evil’s safety rules. If you have seen X bizarre hundreds of pedals when you face a safe room, you will find that this change is welcome.

Thanks to the constant beings of a small environment and a terrible stalker, there was not much space or opportunity to explore, but I almost explored it -amazing feeling -very familiar. Resident Evil 7, Village, and in general, as well as the series, we manage inventory slots, inspect items, find strange keys to open strange doors, and match the fuse to the circuit breaker. It is all very traditional and fans in the series will feel completely at home. There is also a first -person view of the most recent main line game, and it is the best way to play such horror sequences according to the developer and my own proposal. However, according to the Resident Evill Village provided by the upgrade CAPCOM also Play the Resident Evil Requiem from the classic third -person point of view. If you want, you can choose the camera from the menu at any time, so you can freely switch and create a different atmosphere. It’s an interesting choice for the wicked game of the Non -Make Resident Game, and it may look cynical at first, but it doesn’t feel later. Perhaps only triple A budget games are designed, both perspectives are very well designed, and the moment is to maximize the fear of this player according to each experience.

The first person, the stalker is more impressive and feels quite impressive, and the limited vision field allows the script to be more effective. During the demonstration, you need to move the room across the room to create a step that can reach the next important item. Through the MID-Action, a more concentrated first-person perspective, you are treated as a huge toenail-shaped signature of the imminent arrival of the beast that scratches through the window. It is a moment of panic, and it is a moment when it loses power when excessive perspective opens with a large third -person camera.

But it is clear that CAPCOM knows this and has tried to maintain fear despite preference. In this short gameplay slice, the spirit has been completely proven. Immediately after the introduction of the first person, you are leaving a stalker to wake up the stalker to run smoothly as soon as you can do as soon as you can. However, at the point of view of the third person, animations by point of view relax to replenish the decreased level of threats created by the point of view of grace by chance and giving a wide vision.

It is a lovely touch and wants to see more in the whole game. Despite the preference of perspective, it provides enough fear. My short play time is a small sample of Resident Evil Requiem, and it’s very difficult to know where the ninth item of the main line series compared with the predecessors. And it is assumed that the demonstration scenario will function at all in the entire game. CAPCOM is likely to be a demonstration with the “Starting Time” demonstration of Resident Evil 7. But even if this is just an example of the shades, it is very difficult for this unstoppable beast to be excited about the fear that Evil Requiem, a resident, when it arrives early next year.

Dale Driver is the vice president of video programming of IGN. Be boring as you follow him at BlueSky at @daledriver.bsky.social

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