Okay, I will admit it: Battlefield 6’s open weapon system is good

Okay, I will admit it: Battlefield 6’s open weapon system is good

When I first heard about EA and Battlefield Studios Open the upcoming weapon system Battlefield 6I laughed! And I didn’t sell me to play games in Los Angeles for last month’s event. I was still worried that the class would feel less unique. After playing the open beta for almost 20 hours, I am here. I am wrong.

I will back up for a while and briefly open and closed the closed weapon class system. battlefield. (I promise that this would not be too boring.) Basically, almost as long as the franchise was around, the class was almost submerged in a specific weapon. For example, scouts had to use a sniper rifle. Over time, DICE developers have adjusted this and adds “neutral” weapons that can be selected in multiple classes, or spread certain types of weapons to some classes. Battlefield 2042 When you start without class, you throw a lot of things out of the window and make a custom hero that can use the gadget or gun by default. Then when people were angry, they added classes again.. still, Battlefield 6 We are trying to find a happy balance between 2042In the past, guns, imbalance openness and classic closed weapons systems. And even though I was nervous about change All discussions that are faltered from online to onlineBattlefield Studios mostly nailed it.

~ Inside Battlefield 6, All classes can use all weapons. So you can spawn as a scouting soldier, but you can bring SMG instead of a sniper rifle. Traditionally, engineers, a class that uses SMG, can shake snipers and LMG. At first this looked like a bad idea for me.. I was worried that the player would choose a class and choose the best assault rifle, and you will lose all the originality that comes. Bf Old -class class system. And in some modes of smaller and more combat centers, this is actually. But in the case more battlefieldEye mode such as conquest and rushI was surprised at how work was solved.

In a lot of games with beta, I found that the player is spread around four classes. In the past game (see you, Battlefield 3) People will choose a class with the best assault rifle. Last month, in Q & A with Devs in Los Angeles, they talked about this and said that the open weapon system was partially designed to fight it. The idea is that people now choose classes according to what the team needs and their own abilities and tools rather than weapons that the team needs and cannot use it.

And yes, that’s what happens in many people Bf6 Open beta match. For example, if the enemy team gets a lot of vehicles or tanks, you can see that the player exchanges to the engineer and uses the RPG of the class to take out all the machines. Similarly, I saw that the players and friends exchange them to the support class, grabbed points, and to reconnaissance to help to revive people or fix their goals. Now weapons appear to be freely installed in all classes, and people are much more open to other classes and help the team. Of course, some of these players may have equipped the same assault rifle in all classes, but it’s okay if the team helps prevent the tank from destroying us. It is a much better scenario than the past Bf A game where the entire team can be assaulted, you can’t get ammunition or fight with Helis.

https://www.youtube.com/watch?v=wfgemfyaqti

Battlefield 6 It also rewards the player who selects a weapon that is more consistent with the class. Reconnaissance soldiers obtain almost silly sniper privileges to use a sniper rifle in other classes. But if you make it happy, you can do it. And here is a place to suggest adjustment.

I think a player who rewards players who choose weapons by class is a wise idea, but I think Devs can do more so that it is not easy to choose an assault rifle in all classes. Perhaps the penalties for each class are effective? The assault class soldier who chooses a sniper rifle can mean that he will not be reconnaissed and may probably be able to re -load a large rifle more slowly. Or engineers who choose the assault rifle have more kicks and cannot carry a lot of ammunition. This adjustment will allow people to play classes more traditionally, overcome them with technology or teamwork, and allow Devs to be freedom of weapons. Bf6.

But even Battlefield 6 Devs do not steal perfect and perfect ideas. I think the open weapon system is a good change. Players can enjoy all classes without force to play with a specific gun. This leads to the match where all classes are used and make it more enjoyable. battlefield action. And that’s what I’m looking for. Of course, it’s probably that it will die a lot by some popular assault rifles, but it may mean that there will be more medical staff for people who can cure me. It will be good. And don’t worry. If you don’t like an open weapon system, EA will provide a playlist and mode featuring locked weapons. Everyone wins.

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