It’s an exciting time Metal Gear Solid A fan like me. We not only remake one of the best Mgs In addition to games in history, the new take of the classic stealth gameplay was so memorable. Earlier this month, some other journalists Metal Gear Solid Delta: Snake Eat Check out the installation of Super Cool in NYC’s Lightbox Studio, which takes a long time in the game and has a symbolic flower bed of the game. With Michael MCWHERTOR polygon And Destin Legarie of Destin channelI did a chat deltaCreator, Noriaki Okamura and Yuji Korea Korea.
The following is a copy of the dialogue of the roundtable with some editing of the simplicity and clarity. Konami provided translators for interviews.
Michael MCWHERTOR, polygon: In recent years, in particular, Konami had a lot of remake, and I wondered how much I wanted to do with reinstatement or straight remake. Did you want to add? Did you want to make it? Metal Gear Solid 3 Through 2025 lens? How was that approach? Is it a straight remake or something else?
Noriaki Okamura, Producer, Metal Gear Solid Delta: Snake Eat: This is what we first considered when we started this project. What is the best way to remake? Mgs3? And what we ultimately decided in that conversation delta Be [that] Concept delta You can have something new Metal gear Fan, new Metal gear Players can experience the original as much as possible. Obviously we wanted to maintain as much as possible to play the game so that we can perform modernization and be more fluid and more accepted by modern gamers and to respect the original big ones in the game.
Destin Legari Destin channel: There were some preview sessions and received feedback online. What kind of change could you implement based on online feedback today?
Yuji Koreakado, Creative Producer, Metal Gear Solid Delta: Snake Eat: So one of the things we did was clearly reacted after we announced that we would remake. Metal gear One of the fans and what’s actually noticeable to us is one of the additional modes you know, and since this game has been released many times, some of them have a snake and monkey or secret theater video. We decided when we knew there was too much demand for it. What is the best way to do it to bring the mode back to and to bring any kind of way again? So we investigated that kind of feedback.
Destin Legarie: Specifically, I saw a lot of feedback on facial animation. Did you like that feedback?
Yuji Koreakado: Yes, we got that kind of feedback. We have heard them big and clear, especially after we launched some of our previous trailers, it is definitely pointed out to us. And as I said, we want to see if the experience provided by the remake is the same kind of experience as people who have a unique experience. We want to see if the Wow Factor still exists. After that, we have the quality Metal gear I need a game.
Claire Jackson, My city: How was it to balance the balance of modern stealth mechanics with the stealth challenge of the original game?
Yuji Koreakado: One of our things delta It is to provide two types of “play style”. We have a legacy style that allows you to play similar cameras and controls as the original, a more modern control and a new style of playing with a third -person camera setting. And when we allowed a new type of play style, we had to adjust some of them. Now that the way to see the map is that it is necessary to hide the way, what can be seen, and what can be found, so I needed some re -adjustment. Thus, one of the changes we changed had to do so because it allowed character animation, character behavior, and some NPC reactions and responses, AI also allowed different types of angle, different kinds of play style, and hidden tension. So this had to be tested a lot to make us feel using modern technology. [like] There is a tension like playing in the original style, but there are new modern controls and cameras.
Destin Legarie: Do you think modernization can be too easy? Because I remember when I remember [the GameCube remake of Metal Gear Solid, The Twin Snakes came out, a lot of the criticism was that having that extra perspective made gameplay easier and the game easy.
Yuji Korekado: To simply put it, yes, we knew this would happen, obviously. So, we had to do a lot of rebalancing between when you’re playing the Legacy Style versus the New Style, we had to make sure that the difficulty level would still match whatever playstyle you’re playing with and not make things too easy or too difficult.
Claire Jackson: Does the team prefer the original, overhead camera or the third person?
Yuji Koreakado: so [me] personally, [I love] Both. Obviously, modern players are more used to third -person cameras and know a specific type of control. so [new players] Because we want them to play first in a new style and think this is the best way they immerse. Metal gearThe world in a more familiar way. And after they organized the game, it would be fun to go back to the legacy style and play the game.
Michael MCWHERTOR: I wonder if a specific aspect of the game has been developed and technical problems have arisen. And I think specifically about how easy it is to change the date in PlayStation 2 in PlayStation 2. [to defeat the sniper boss, The End]Now that you are now connected to the Internet on PlayStation 5 or Xbox Series X or PC, I wonder if there is a technical solution for the problem or other technical problems.
Yuji Koreakado: So how we could adapt [the game] At that time, on the console and the platform we could do so about all the supported platforms. [Delta] I will come out today and know that there are different types of platforms and features we want to integrate. For example, we like it [rumble] Feedback [PS5’s DualSense]. This will do our best to do our best [the game] In modern console as much as possible. Regarding technical difficulties, we actually didn’t have too much.
Destin Legarie: I know that we are here delta Today, we are running low on time. There are so many things you want to ask, but if you don’t ask, you will be in trouble. Metal gear [Solid] 4. Do you have any hope to give fans? Mgs4 Perhaps you can be in Volume 2 [of the Master Collection] Or is it working in any capacity?
Noriaki Okamura: This is what we always think. Metal gear Series, and we know that many fans really want. Mgs4 Since we can’t play on hardware or platforms, this is what we want to solve at some point, so we have a chance for fans to play once again. Unfortunately, we can’t give other details, but this is what we can do in the future.
Claire Jackson: Was there a unique challenge or surprise to preserve the original cinematic sense? [Metal Gear Solid 3]?

Yuji Koreakado: In the case of cut scenes, the character model, level, stage, we had to do everything from the beginning. And when we did so, one of our concerns is that everything is amazing, but if we still maintain the same face, will it still endure if we maintain the same camera angle? And once everything was completed and we decided to make all the movies using the same camera using the same background music and voice acting. [Metal Gear Solid 3] Originally, it was perfect for the first time, and the latest graphics have been enhanced as much as possible. So we were very surprised that we were originally created today. [it] There was no need to trim.