I am not alone in that claim Metal Gear Solid V: Phantom Pain It features the best stealth mechanism of this series. Was they packed in a definition story and a overall level of design? I reject it, but I can’t deny it Mgsv It is played like a dream. Oh, and the conspiracy twist was very clean for the record.
when delta2004 remake SnakeMany an Mgs The fan wanted the game to play similarly. MgsvPerhaps it will run on a famous fox engine.
Everyone, I am here to say not. As mentioned in my review of a wonderful new remake delta Similar Mgs3 You remember in almost many years in resumed release. Besides, it is unrealistic. And in my experience, it worked well. I had little technical problems over time with the pre -release build provided by Konami. I didn’t think about the graphic engine. I was completely immersed.
But how is this game playing in the momentary gameplay delta To compare in a microscope Phantom pain And the original Snake It exists in the current Master collection.
Movement and shooting
delta and Mgsv The movement feels very different, but it feels like there’s a similar animation framework under the hood. delta The speed is slow. Mgsv‘Venom Snake is slightly more cheerful in his movement (but he doesn’t choose in a bad way, but he has a kind of strict urgency for movements that don’t exist. delta). If you play an animation next to each other, you can see a similar point, but I can see what I can see and feel during play. delta The new remake for 30 hours is more smooth compared to the impressive and somewhat faster gameplay. Mgsv.
unequal Mgsv,,, delta There is no sprint option. If you push the analog stick (or the key to the keyboard) without using the stalking function, the speed of the snake is his top speed. In my opinion, the sprint would not work on the remake because the environment was too small. They think they are dense and lush like jungles, but even Mgs4This environment is smaller. After all, this is PS2 game!
2000 snake forward roll Mgs The game is back and it functions as you remember. You can roll to the enemy to damage them. Rolling is the key to not fatally damaging a specific boss, and is especially important when winning the ball without killing him.
Snakes can now run over the height of the waist MgsvIt is impossible in the original.
The most strange and basic changes that are not the most important are the most important for the largest. Mgs The monster (and I am) is that it doesn’t close the door to flatten yourself on an open locker door. Is this important? Here, no. There is not much locker in the jungle. We are a delta-Feed Mgs2But I will create a case where this game is maintained.

It is to compare the feeling of the gun Tough To wrestle Mgsv In similar categories, it features a different arms palette with a different ammunition. also, Mgsv You can upgrade your weapons to improve your performance. Such a mechanic does not exist delta. What you found is what you get.

deltaShooting feels like dividing the difference between the overhill standards we see in the third person shooting game and the original in the original. Snake. While changing the camera direction to the left or right Mgsv. And shooting speed MgsvBut there is only a very superficial level. I still feel the interval SnakeAnd you must play it to feel what I say here. If you are caught and you have to get out of the situation, you will experience it most directly.

Animation -related change delta It comes from the original concern of how the tranquil pistol works. A distinctive bullet (dart?) From a distance, this pistol greatly reduces the OP. For me, this is a great victory as a sedative gun, and it is essential to the meta -comment in the series of violence, so it is so easy to sleep and often dilute the experience. ~ Inside deltaYou should be closer to the enemy if you want to sleep without doing a lot of physics on your head to calculate where darts will land. This creates a more challenging and immersive experience.
Melee Quarter-Combat (CQC)
Mgs3 Introducing CQC in the series to deepen the battle. Before that, the snake had a simple punch punch kick animation, with the ability to overturn the enemy or to catch it in choke hold, which allowed you to fall down or take a small digital neck through the strokes.
Mgsv We expanded the CQC to throw enemies on the wall, steal guns, or to include all new movements by carrying all NEOs in the arms of enemies with a series of fast punches. ~ Inside deltaYou still get old punch punch kick animations with three tabs of the melee button. To be honest, it feels a bit awkward and mapped to the right trigger of the controller is used as the CQC command as with it. Mgsv.

The movement of the snake is, otherwise, as with the original (at least 30 hours later). You can catch it with similar speeds and movements. The CQC button can be combined with the movement in the direction to throw the enemy to the ground. This can be made easier Rebuild Than the original. But it is a bit difficult to catch an enemy in the muzzle. You must have really It is close. I found that I was not close enough and I found it too often, so I couldn’t hold a lot of enemies during the play -through. Perhaps through the future play through, I can understand it better, but it’s harder and even than the original Mgsv.

CQC delta It is very close to what happened in the original game. The animation has a more dramatic sense that you can sometimes feel different at work, but snakes are usually throwing enemies at a speed similar to the original. Snake.
It feels like Snaketaste Snake (With some spicy sauce)
While doing delta I definitely got a signal MgsvPerhaps you have borrowed animations here and there. Phantom pain. Yes, the snake can now walk into crawling in a way that does not exist in the original. SnakeBut otherwise, everything feels like a copy of the original analog. In that it is not a pure copy, the analog itself is characterized by several things.

In battle delta Also, in my experience, it feels very similar to the original. Phantom pain I think it’s a faster, faster and modern third -person shooting game. New camera style delta It can make work easier (Veterans will have to start in hard mode, as mentioned in my review). But when the enemies find you and the numbers begin to increase, they are still in trouble. Like the original, it is difficult to shoot a way out of the situation. MgsvAccording to my experience, if you want it, you can be a blood threat. deltaHowever, the goal is to preserve the original number.
deltaPeculiarity Snake The formula is based on the roots with soft modern crystals. no way Snake mode Mgsv This is not. If you are like me and are holding the 2000s Mgs Prepare the modern coordination of the legendary stealth game.