DUNE: Awakening Dev criticizes the wrong final game communication for forced vacation.

DUNE: Awakening Dev criticizes the wrong final game communication for forced vacation.

Latest update Dune: Awakening Start with an apple. Recognizing that communication with players is not strong until Funcom, the developer explains that it is partially caused by the “national duty” vacation.

“I apologize if people feel lacking communication about game problems,” he says. The latest update posted on STEAM (thank you, PC gamer). “We are focusing on improving this. We have spent a good (and state order) vacation, and customer service and community teams are not able to access developers who can always answer all questions.”

If you have traveled to Norway (and Sweden) in July, you would have learned a difficult way (in terms of experience) Everything is closed. This is the result Co -vacationThe annual summer “general holiday” is a vacation at the same time. It was quite angry, but it is entirely ordinary for the Norwegians. It is normal for the office to close the office in July, and those who work for a month will have difficulty if they rely on Suoport from their colleagues. It seems to be Co -vacation It is affected Dune: Awakening.

Regarding the nature of this vacation, Norway has the Holiday Act.

“We’ve been playing WHACK-A-MOLE with bugs, tricks and exploitation for the month of summer,” we said. “We have banned thousands of con artists, modified and used bugs, and continued to study the stability of the game. We have been trying to achieve patch cades that can make stable and consistent modifications, and we can solve problems such as exploits before we can control too far. Live game development is a harmony between reactivity and long -term planning. “

© Funcom

The player loved awakeningWhen the main content was completed, there were many complaints about what to do. Funcom explains that Gamescom News will focus on two free updates and lost Harvest DLC, and none of them will affect the final game. But we list what’s going on in the second stage.

It seems to be a fun problem, not an empty office. Dune: Awakening It depicts the description of the “very different demographic statistics” that wants something different from the final game of MMO. However, this problem is reduced by “loss of items/vehicles, players are PvP, abuse and deception, final game content/manage.” Arrival soon is the following change:

  • Improved player logging One of the main frustrations we see is that there is a lack of information and clarity about why certain items/objects/vehicles have disappeared. We will increase your log information so that you can get a better idea of what’s going on. For example, we list the names of those who bring things from the chest of the base.

  • Offline notification of important events We understand that no one can log in or log in to confirm power/tax in the game. I would like to write a notification service that sends the basic state through email. This is aimed at you barefoot, Ben.

Then the post continues with a long -term plan for the final game content.

As mentioned earlier, Landsraad should be the final game activity driver. Currently, there is no width or depth or progress of what to provide. When we work toward Chapter 3, we will begin to tie the game’s camp to Landsraad, and systematically build Landsraad through various activities throughout the world.

As a player, this means that you can complete the Landsraad task and check the Duke or Baron to perform a special mission and visit the camp supplier to increase the ranking.

Landsraad activities are based on contract rather than shipping, so you can effectively eliminate the stockpiles that develop in the current game.

This allows people to be rewarded for solo play (made it easier to track contributions) and make a lot of choices over time.

As for the planned activity, we are currently keeping a lot of things in addition to the test station and shipwrecks. The following list does not contain examples and does not contain promises. But now we are thinking about assassination, treasure maps, race, architecture, duel, camp vs.

These activities spawn with new maps as needed to use land maps. We always wanted to save land maps over time, and we will improve it.

Of course, we are open to your suggestion, so share social media on social media on social media.

As the Landsraad activity is more replaced, we will change the deep desert to its original intention. In other words, it is a sandbox area where players can compete to control spices. We will continue to repeat the deep desert-adding a flight area to implement ground battles, add more layouts that are more diverse and challenges, and see if there is a clear progress. In addition, we are experimenting with deep desert techniques, and as work progresses well, we experience deep deserts in a much more stable environment.

This will definitely focus on the rest of the 2025. Now everyone has returned to the office. They all take off again for Christmas.

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